Aug 08, 2006, 01:08 AM // 01:08
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#1
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Desert Nomad
Join Date: Feb 2006
Location: the 7th level of HELL! J/K Somewhere in GW assassinating things
Guild: [acid]members of the KAWS alliance
Profession: A/
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Class Concept Kineticist
Details
AL:60 w/ bonuses vs. physical and + energy armor has a large bonus ~+20 energy for full set
En regen: 4
Base en: 50
Weap. statistics: 2-12 max dmg. Attack rate .75 between caster and melee range
Skin Kinetic Spheres skin variations: Spiked, Elemental, some non-spherical skins
Desc.
The kineticist is a powerful mage who uses the innate energy in the world around them to defeat their foes, by striking them with the energy from the world and by affecting the enemies physical being directly, by means of moving the enemies body around or disabling it.
Attributes
Willpower (primary)
For every point in willpower the kineticist’s spells have a higher chance to resist interruption and hexes and enchantments have a higher chance to resist removal. Spells linked to this attribute get stronger with every point.
Kinesis
The kineticist’s strength with kinetic spheres increase with this attribute, skill linked to this attribute become stronger.
Pyro kinesis
No inherent effect. Skills that deal damage and burn the enemy become stronger with this attribute.
Physical Bending
No inherent effect. Skills that affect the opponent’s physical being become stronger.
Skill examples
Willpower skill:
Overwhelming Will (Elite) enchantment
10 en. ½ sec. cast 45 sec. recharge
For 5-25 seconds all of the Kineticist’s Spells can not be interrupted and hexes and enchantments can not be removed. When Overwhelming Will ends the kineticist is dazed for 10-5 seconds.
Kinesis skill:
Kinetic Frenzy enchantment
5 en. Instant cast 20 sec recharge
For 2-10 sec. the Kineticist attacks 25% faster, when using kinetic spheres, and the kineticist’s attacks do +1-5 damage, when Kinetic Frenzy ends the kineticist suffers weakness for 10-4 seconds.
Pyro kinesis skill:
Kinetic explosion spell
15 en. 2 sec. cast 15 sec. recharge
Target foe takes 10-40 fire damage, after 2 seconds foes nearby target foe take 20-50 fire damage.
Physical Bending skills:
Kinetic Throw spell
10 en instant cast 45 sec recharge
Target foe is moved to a random location in the area and takes 5-30 damage.
XD I like this skill line so much I’m going to give another couple example skills
Kinetic Pull spell
5 en instant cast 30 sec recharge
If any foes are nearby target other ally, move target ally adjacent to you.
Kinetic Stasis hex
20 en 2 sec cast 60sec recharge
For 5-15 seconds target foe can not move or attacked, if target foe takes damage while in Kinetic Stasis you lose 10-3 energy or Kinetic Stasis ends, if target foe is knocked down kinetic stasis ends.
For clarification moving is quite a bit like teleporting/shadow stepping, except the movement is not instant, instead whatever is “moved” is moved at 100% faster speeds than normal movement, allowing for a short time to react and counter the movement with another, movement spell, or a shadow step, a KD, etc. Also movement interrupts any action the moved target was making.
This class is meant to be a heavy support class by moving allies out of danger and moving foes into danger or away from where they can do harm, also this class can provide a good stream of pressure from mid range. I know that many people will say that this classis a glorified E/Me but it, like every other class is a class of it’s own.
Feel free to make constructive comments/criticism and suggest skills, or other changes
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